Virtual Reality technology has ultimately arrived at many industrial fields, and it’s closer than ever before. Let us take a look at telepresence in virtual reality and growing advancement in our own lives.
VR tech has taken our fantasies and is trying to make them real or at least, as real as a computer can simulate. To have a good experience with VR you can stand or sit in your own living room and take a virtual tour of ancient Rome, or have your golf swing analyzed is just short of a technological miracle.
Today’s scientists are working on developing the most realistic 3D simulated worlds they can, using a variety of virtual reality software. Computers, combined with special interfacing peripherals, are capable of simulating any environment written into its programs.
Basically, the requirements for such a simulated environment require that the computer and its peripherals be able to project a 3D world that looks at real as possible to the user. It is also necessary that the programs be able to track the user’s movements, using that information to adjust the environment accordingly, to give the user a sense of total immersion into his virtual environment.
The amount to which a user feels totally immersed in the digital virtual environment is called telepresence. Along with being able to interact with the environment, telepresence in Virtual Reality is the standard by which this advancement is measured. A successful telepresence in VR will give the user a sense that he is no longer in his own world, and will have to cooperate and interact with his new environment.
Therefore, the quality of the display is vital. Image resolution and sound quality are the primary systems with the most focus on them in VR telepresence. But there are scientists working on other sensory feedback systems. User induces feedback, known as haptic systems, is that the event whereupon an individual may reach out and touch a digital virtual object and receive computerized feedback that actually makes the user feel a corresponding sensation. This is the newest element of development in the Virtual Reality world.
The peripherals used in Virtual Reality become an important factor in giving the user the ability to interact with his 3D world. Such peripherals, like gloves, omnidirectional treadmills, bodysuits, headsets, and joysticks are a few of the devices in common used today as part of the experience that makes more immersive and real.
The financial implications of Virtual Reality are astounding. Applications of this technology are not limited to games and theater, but also telepresence in virtual reality. With this capability, it will be possible to create products virtually and make changes to them without having to actually build and scrap them. Medical, educational and businesses world over stand to make great strides in their respective fields when the costs of research and development are reduced through the use of Virtual Reality Tech!
Let us know which apps and VR headset you use. Leave us feedback in the comment section below! Thanks.